Heroes 5 where is the tear of asha




















You could argue that 4 imperial griffins costs more than gold, but you can't use the griffins to build structures in your town. There is only one accessible town on the map, and that is Dunmoor you can see it on your minimap from the start. So that'll be your first objective.

From your starting point go immediately northeast to the Garden of the Wee Folk that's the leprechaun for all you old-timers and then follow the road east. Avoid the Artifacts' Merchant for now, you'll need your money for troops in the beginning and there'll be plenty of time to visit it later. Once you get to the crossroads; turn north towards the Haven Military Post. It's guarded but you should easily manage.

Get the monks and griffins of course and continue north until you see a Saw Mill to the west - flag it and continue along the road towards Dunmoor. Don't forget to visit the Crystal of Revelation on the way. After you've captured Dunmoor, you can see Isabel's prison just northeast of your town; it's guarded by a few pit lords.

Build either dwellings or town hall in the town, get what troops you can and then go bash the pit lords. Once you've freed Isabel give her the main part of the army and send her to Dunmoor again, don't forget the Crystal of Revelation for Isabel either. From Dunmoor Isabel should head to the northwestern corner of the map to the spectral dragon. Try to use good tactics to preserve your troops.

Whatever the outcome, it will be worth it; there's a Gold Mine and some treasure. Next return Isabel to Dunmoor. At the beginning of week 2, you'll get a new objective: Hold Dunmoor against enemy attacks. At the same time you should be able to spot the Demon Lord Agrael red hero approaching from the south.

He's coming for Dunmoor, so if Isabel and the army aren't already there Be sure to keep Godric out of the way, as the Demon Lord will attack him if he gets a chance. He can hide out either near the Gold Mine to the northwest or near a Saw Mill to the east. I'm actually not sure if it's necessary, but I put Isabel inside the town garrison to make sure she'd have the advantage of already constructed Citadel.

Once you've defeated Agrael's army you'll have about 10 days until the next attacker arrives, so spend the time well. Once you've flagged it turn north to a second Haven Military Post. There are a couple of mines around here, but you shouldn't engage in combat that'll give you too many losses, it's better to wait for a while then.

While Isabel stays fairly close to Dunmoor, Godric should explore the northeastern part of the map. There are three significant places he should locate there. The first, and most important, is a portal exit, because this is where the next Demon Lord will arrive - so once Godric has found it, he should stay clear of it. There are a few of creature stacks, but Godric can easily move around in the area.

The two other locations are a Subterranean Gate Entrance and an Obelisk. In the middle of week 3 the next Demon Lord arrives not far from Dunmoor, so make sure Isabel can make it to the town before the Demon Lord. Every now and then a not-so-powerful Demon Lord will appear from the south - they will attempt to take Dunmoor, but not if you have some troops in the garrison you'll need more than 1 peasant of course, but a huge army isn't needed.

If you get the chance, let Isabel deal with these roaming Demon Lords. Keep exploring the lands, while keeping an eye out for enemy heroes. It's helpful to remove some of the fog of war in the southern part, so you'll be warned earlier if enemies approach.

To complete your newest objective, you'll need to visit some Obelisks. There are 3 on the map, but if you try searching the map, you can probably figure it out after visiting only 2. When you have an idea of its location, buy a new hero and start digging in the area - if you're close, the game will tell you in what direction to dig.

Once you have it, take it to Dunmoor and construct it. During week 1 of month 2, the final Demon Lord is released in the south, so it's time to head home. If you think you have enough troops then head out and meet Alastor, instead of waiting for him to come to you.

Defeating him triggers the final objective: Send Godric to Nicolai. If you just want to complete the scenario, then load Godric with troops and send him along the road leading south from Dunmoor, near the bottom of the map the road turns west.

Follow it across the bridge see the picture at the top. Keep heading east until the edge of the map, then turn south towards the garrison it's visible in the southeastern corner and watch the spectacular ending. If you don't want to finish just yet, there's plenty of stuff to explore. From here on the demon armies will pose only a minor threat to you, but from time to time low-level heroes will appear - they prove no real threat though.

Split your troops evenly between Isabel and Godric and let them start exploring the map. There's a large tunnel system underneath the surface, that has a lot of interesting things; Marletto Tower, Arena, Star Axis and 2 Crystal Caverns a big help when building and upgrading the Jousting Arena and building high-level Mage Guild.

There's a special place in the northeastern corner, to get there use the entrance to the underground near the northeastern corner. Then head north along the curving tunnel until you see stairs leading up. Once above surface, head south - there's a powerful artifact here, but it's guarded by imps. Kill them and claim the prize, but bring enough troops.

In the same area, you can venture west from the Subterranean Gate to find some Archdevils guarding another artifact and some treasure. Thanks CH. Godric is waiting at the garrison lower s.

I found the tears using a cool trick! For example I could see an exit portal near the tears. However it was too dark to make anything out. However there are only two exit portals. I couldn't figure it out however! But I looked at the puzzle while one of my heroes was nearby and it showed the movement trail! I was only three spots from it! So if you can not find the tears but have the puzzle cleared just ride your heroes near where you think the tears are buried.

You can not move an entire turn whatsoever when you need to dig! Thankfully mine was buried near the northern portal, a mere two days ride, hopefully no one's grail will be buried behind arch devils! You do not need to kill him! I played this mission on version 1. I canot get through the final stage of this campaign. Whenever i send Godric to meet Nicolai in the lower right garrision, the red player appears from his castle and then the game crashes Please help me, since i am getting rather annoyed Thanks - Steen Nielsen.

In the right bottom corner of a map there is other garrison, this garrison needs to be grasped guard there small. My problem is with the garrison just in front of the Inferno I can manage to kill all but the Devils and Pit Lords by using Puppet Master, but haven't managed to capture the garrison. Is this likely a glitch in the game, or is the garrison this big for everybody? Well,can you define how to do that? And btw if you want a screenshot of how much i have dug by now just ask.

I have been digging around for 7 hours with no luck. I am really getting sick of this mission. Alright,now i am really pissed. I have been trying to complete this mission for a while now,but i just can't find that damn Tear Of Nasha. I got pretty good defence in my castle so i don't need to worry about a demon army taking over it. Now,i found the final obelisc with the Artifact picture to the south. Are the Tears Of Nasha supposed to be located right next to the final obelisk?

Cause i have virtually dug holes all around that obelisk. A little help here? This is weird. The enemy is almost there and i dont have time to waste. Reply Share this post. In the minimap, there is a button where you can see the treasure map. Originally Posted by majinmlf Go to original post. I am at the right spot but how do you dig for the tear.

Originally Posted by Creadance Go to original post. In next turn click "D" or the dig button,and youll find the tear. Post by DaemianLucifer » May 21 , Youre wellcome. Ask whatever botheres you,and someone will answer shortly. Post by Minmaster » May 21 , speaking of which, has anyone played the custom map "A Tear for Ossir? Played for hours till i realized there is no puzzle Post by ThunderTitan » May 21 , You could try flooding the map with heroes and have them dig.

If you're close there should be a message telling you which way to dig. Post by vicheron » May 21 , Minmaster wrote: speaking of which, has anyone played the custom map "A Tear for Ossir? Post by Minmaster » May 22 , how do you get the vision?? Post by Orfinn » May 22 , Well check this out, it explains alot how you get that and that.

And you need macromedia flash player 8 for showing it. Use the upper left tab in that window to show a list of the different classes, grail vision is learnable for the knight, wizard and warlock. Ossir Tear Location Post by blinkythefirefly » Jun 12 , I couldn't find the tear for a long time but finally did. It sorta makes since once you know where it is. You do have to hit the signs in the right order if you want the visions and the signs to lead you to it. The last sign says take two steps back.

It doesn't mean two paces. The tear is very near the sign where you first enter the underground.



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